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Thank you all.

If you are reading this, it’s because I have lost my battle with my demons. It has been a very long battle. It was not a pleasant one. It was not a battle that was satisfying. It was a battle that I was doomed to lose at some point. I’ve said before that I need to win the fight against my demons every single day, but my demons only need to win it once. They came very close a few times in the past. Eventually, I got worn down enough that they won. I’m sorry. If it’s any consolation, I tried. I tried very, very hard for a very, very long time. I cannot thank all of you enough. For all of my misfortune to have had to deal with mental health problems and neurological issues for so long, I’ve always been exceptionally fortunate — beyond all reason or explanation — to have a better audience than I’ve ever deserved. I’ve also consistently had better friends than I ever deserved. In a lot of ways, I’ve been very lucky. But I am so tired. I am so drained. I have fought every day

Better Call Saul Reviews: “Nippy” (season 6, episode 10)

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I got a chance last week to allude to my love of format breakers, and I had no idea that one was coming up next. “Nippy” is something I’ve been wondering about since season one: a full Gene episode. I don’t know if that’s anything that I had actively wished for, but the chance that we would get one, at some point, was always in the back of my mind. One obvious possibility was that it would serve as the final episode. I’m glad that that’s no longer quite as likely, but it’s near the very end, which is probably where it belongs. More so than most Better Call Saul episodes, discussing what happens would just feel like a summary, and I’m not keen on writing that, so this will probably be a pretty short review. I’m not entirely enamored of “Nippy,” but it certainly wasn’t bad. I think that it was about as good as a Gene episode could have been. I did enjoy a good few things about it. The idea that Gene wouldn’t actually be able to leave his life as Saul behind is a good one. W

Better Call Saul Reviews: “Fun and Games” (season 6, episode 9)

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This episode went from giving me almost nothing to talk about to giving me something very, very specific to talk about. To be clear, though, “nothing to talk about” reflects more on me than it does on “Fun and Games.” It was a good episode. It was a bit of a comedown after the chaos of “Point and Shoot,” but that’s a feature and not a bug. “Fun and Games” explores the fallout from our most recent pair of deaths. Howard’s death resonates on the side of the law, and Eduardo’s death resonates on the side of the outlaws. Saul and Kim more than occupy the point of intersection, they are the point of intersection. They constitute not just the how but the why of that overlap. This is something that Kim comes very close to outright saying toward this episode’s end, as she finally processes just how culpable she is for what happened. But I don’t want to jump ahead. The bulk of the episode centers around how Gus and the Salamancas move forward after Eduardo’s death, and how Saul

Better Call Saul Reviews: “Point and Shoot” (season 6, episode 8)

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Around the time we first met Eduardo, I mentioned that this show and Breaking Bad had portrayed the drug trade — this specific iteration of the drug trade, at least — as a sort of graceful dance. Deadly, yes. Horrific, yes. Massively awful for all involved, yes…but everybody had a role. Everybody understood what was expected of them and when. Nobody deviated because, as in a dance, deviation would lead to confusion. All of the participants relied on the others to follow the choreography. Everybody had a role, and part of the danger in deviation was that everything would crash down, for everybody. Deviations occurred, but they would never be the rule and would always be at the deviant’s own peril. It was in all of the dancers’ best interests to keep dancing. Eduardo showed up on Better Call Saul and immediately started treating it instead like a bar fight. Everybody makes their own rules. Throw a punch whenever you want. Smash a chair over this bystander. Burn down the pl

Fight, Megaman! (Mega Man X, 1993)

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A quick note of clarification for anyone arriving from the future (which, I suppose, all of you are): I wrote my Mega Man retrospectives in sequence, and I’m now moving back in time to cover the Mega Man X games. You’re welcome to read them in whatever order you like, but this was written after my retrospective on Mega Man 11 . With that out of the way, let me say that the Mega Man X retrospectives are going to be quite different from the Mega Man ones, simply because I have a great deal of childhood memories associated with those games and I have next to none associated with these. I grew up with those games. I remember them always being there as a comforting presence. They were too difficult for me to finish, but I always enjoyed getting as far as I could, scribbling down passwords, hoping that my 20th attempt to finish a stage the exact same way would, somehow, work this time. (I wasn’t much one for developing new strategies as a kid.) Mega Man games were always among