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Showing posts from April, 2013

Lego City Undercover is the Reason I Play Video Games

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I think video games sometimes forget that their job, at heart, is to be fun. Too many of them, especially those churned out by the largest developers, feel as though they’ve been designed by committee. They attempt to do so much and yet end up appealing to nobody. Those seeking a challenge are turned off by how easy they are, and those seeking escape are turned off by how complicated they are. Games want to be bigger, louder, and more complex. But we don’t play games because they’re big and loud and intimidating…we play them because we want to enjoy ourselves. I love Lego City Undercover , because “fun” seems to have been its guiding virtue during development. It positively pulses with charm and possibility. It creates a world that’s an absolute joy to explore. And that’s all it does . Oh sure, you can unlock new vehicles, and switch from costume or costume to unlock new parts of the map. You can find hidden items and compete in races and scale the tallest buildin

You Help Nobody When You Surrender Right of Way

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Here’s a public service announcement: stop waving people on, asshole. I know, you don’t think you’re being an asshole. You think you’re helping. I understand where you’re coming from. But it’s really important that somebody tell you you’re being an asshole. So, asshole: you’re being an asshole. Right of way exists for a reason. Do you want to know the reason? It’s so you can keep driving your car without killing or being killed. Pretty obviously a good thing for all involved. So why do you think it’s polite to surrender that right of way? It’s literally the only thing between you and a car accident. It’s nice to think that coming to a complete stop in the middle of the road and waving someone past is somehow a nice thing to do. But it’s not. Because you haven’t just surrendered right of way…you’ve surrendered the silent agreement between another person and the traffic around them. You’ve put them in danger. I know you didn’t mean to do this, but you did.

Why “Metroidvania” Is Not a Thing

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Metroidvania is not a thing. It isn’t. Or, at least, it’s not a thing that should have that particular term appended to it. “Metroidvania” is a classifying term gamers use to refer to video games, usually 2D, that restrict or grant progress based on the items you have. It typically takes place in a large world comprised of smaller sections. As you find items and upgrades for your character, you can explore more and more of that large world, and usually even find additional treasure and passages hidden in previous areas. If it sounds like I’m describing Metroid here, that’s because I am. And if it doesn’t sound like I’m describing Castlevania here, that’s because I’m not. The term “Metroidvania” is an obvious portmanteau of those two series. But there’s a problem, because Castlevania has fuckall to do with the formula. See, when Metroid was released, this sort of gradual progression in all directions was a relatively new navigational approach for video games. Whene

Stewie Griffin and the Problem of Cynicism

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I don’t like Family Guy . You know that already. But it does, at times, manage to make me laugh. Other times it manages to insult me as a writer. With the episode “12 and a Half Angry Men,” it managed to upset me as a human being. Now this isn’t a matter of taking offense at an off-color joke. That happens too (seriously, Family Guy , I know you find sexual assault and domestic violence to be inherently hilarious, but is it too much for you to at least try to make a joke about these things instead of just putting them on display and assuming I find them inherently hilarious too?) but in this case it was more an example of problematic cynicism, and one that’s potentially damaging to our cultural mindset. The episode is about Mayor West being on trial for murder. The jurors all see it as an open and shut case, apart from Brian who holds out for a not guilty verdict. As might be expected he gradually sways the other jurors to his viewpoint and Mayor West goes free. F

Why I, Partridge is Mandatory Reading for Anyone Who Thinks They’re a Writer

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As you know, I’ve been reviewing self-published books on this blog recently. As you also know, I’m currently writing a novel of my own. So allow me to pass down something that’s done me a great deal of creative good. Here’s the single hardest lesson I had to learn as a writer. Are you ready? It’s a pretty brutal one: I sound ridiculous. And guess what? So do you. We all sound ridiculous…at least by default. That’s why literature, in all of its forms, has evolved a set of conventions. Romance, comedy, tragedy, mystery, memoir…anything you read will have associated with it a whole host of expectations. Conventions exist for a reason , and that reason is this: they double as the contract between author and audience. When you read a piece of literature, it’s often fun to point out the tropes and conventions as you go. If you’re especially well-read in a particular genre you might even be able to map out what’s likely to happen next. The big mistake we all make is t

Review: 28 Bunkers, Elizabeth Braun

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FTC Disclosure: I received a copy of this book in exchange for review. No money changed hands and all opinions presented here are my own. Writing about World War II, in a fictional sense anyway, is tricky. Its real life horror is well documented, for one, so it’s hard to find much new to say. It’s also a difficult subject within which to inject fictional characters and events without cheapening the tragedy. It should be a writer’s dream: a looming, charismatic villain…the large-scale restructuring of an empire…a world populated with victims, bystanders and heroes…classic battles…and the ultimate, incredible triumph of the good guys. But, instead, it’s a minefield. After all, when the real-life version of events appears to adhere so strongly to classical form, what can a writer do but oversimplify? It’s easy to write war wrong, and with the possible exception of Vietnam there’s no war more clearly ingrained in the social consciousness than World War II. The bar

This Week: Good News, Bad News

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Bad News: Jane Henson has died. And everything that I said then applies now. Losing yet another connection to one of the most influential figures in my life. I’m sad. I have also now learned that they had actually divorced before he passed away. I never knew this, probably because, by all accounts, they remained great friends. Jane worked with Jim on his art from his humblest beginnings right up through his creative peak, so I don’t think it’s any exaggeration whatsoever to say that she was a guiding force, even if it was passively, for what The Muppets were able to accomplish. May she rest in peace. Good News: Arrested Development season four has a premiere date. It’s May 26, which is a Sunday, which means I’ll be taking the entire following week off of work. Also, each episode apparently centers on a different character. I’m telling you right now that the three best episodes will be centered around, in order, Lucille, G.O.B. and Tobias. Prove me wrong