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Showing posts from June, 2017

H-H-H-Hank and Dean, Venture Brothers

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I love The Venture Bros. You know that. It’s one of my all-time favorite shows, and even if I thought this past season was a bit shit tbh I can’t say that my love or appreciation of it has been diminished at all. I’d like to say that I realized something when rewatching it lately…but I haven’t been watching it. I’ve just been living my life, going about my business, and a thought occurred. I’ll share that with you in a moment, of course, but here, now, I want to point out that that’s part of what makes The Venture Bros. so incredible to me in the first place. Sure, you can watch it over and over again and find things you missed…but you can also just let it sit. Let it simmer. Let your mind go where it will…and you’ll still find new ways to appreciate it, and new things to consider about it. Compare that to ALF . I haven’t rewatched that shit either, but I sure as hell don’t catch myself in the middle of the day realizing that “Don’t it Make Your Brown Eyes Blue

Fight, Megaman! (Mega Man 5, 1992)

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I mentioned in the first installment of this series that when Mega Man was initially released, there were very few games on the NES worth having. It came out early in the console’s lifespan, after all. Developers were still figuring out what to do with the hardware, and what would appeal to the new generation of gamers. Compared to nearly every other game available at the time, Mega Man was a clear standout and a must have. Mega Man 5 faced the opposite situation. It was released toward the end of the system’s life. While games were still being manufactured for the NES through 1994, the Super Nintendo was released in 1991. It was another hugely successful console, and gamers flocked to that, leaving the NES largely behind by the release of Mega Man 5 in 1992. We kept our NESes, of course. We still loved them and still played them. But they already felt obsolete. Whatever trickle of new games came out for the system paled in comparison to the waves of incredible

Better Call Saul Reviews: “Lantern” (season 3, episode 10)

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It’s easier at the end of a serialized season to reflect on that batch of episodes as a whole than to reflect only on that chapter. That’s because we’ve reached the end, at least temporarily, and as threads are tied up and pieces shuffled into place for the eventual season four, what we’re really left with is perspective. We talked a bit last week about how an ending can define a journey. And, frankly, I think last week’s episode was more than enough proof of that fact. So leave it to “Lantern” to illustrate it even better. More than ever before: spoiler warning. “Lantern” ends with Chuck burning himself alive in his living room. Of course, if you don’t see a body, the best you can do is assume. But, two points about that. First, neither Breaking Bad nor Better Call Saul have been in the habit of false deaths or surprise resurrections. If you’re led to believe something, it’s nearly always because it actually happened. You may well be missing some necessary con

Better Call Saul Reviews: “Fall” (season 3, episode 9)

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There are a number of television episodes that are made — nearly or entirely — by their endings. “Abyssinia, Henry” from M*A*S*H . “Time Keeps on Slippin'” from Futurama . “The Best Christmas Ever” from Moral Orel . Hell, even ALF ‘s “Alone Again, Naturally.” Or, to be more relevant to the matter at hand, “Dead Freight” from Breaking Bad . I’m not arguing that these are bad episodes if viewed in isolation from their endings. I am arguing, however, that they are enhanced, enriched, and defined by those endings. Take away the final punch and you’ll probably still have something good, but you’ll also have something extremely different. Those endings provide the context. They’re filters we don’t get until just before the credits roll, but through which we’re meant to view the entire episode. They’re reveals that provide the tools for understanding what it is we just watched. And, in each of the above cases, we don’t even realize we need those tools along the way. We

The Brilliant Repetition and Brilliant Repetition of Hitman

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I’d never played a Hitman game until very recently. Well, that’s a slight lie; I did try one at some point. I think it was Hitman: Blood Money , but it was only for a few minutes and I didn’t even have time to finish the training sequence. But properly? No, I never got the chance to really inhabit the body of cold, resourceful Agent 47. The games, though, were still of interest to me. They sounded like a lot of fun. They seemed to be a rare example of brainy violence…of turning the ultra-frequent video game action of murder into a longform logic puzzle that required far more than a quick and precise trigger finger. The games seemed to be sequences of little sandboxes. A mansion, a neighborhood, a foreign city. Somewhere within that framework, your target was busy going about his or her day, unaware that it was the last one they’d get. You’d have weapons, sure, but firing a gun or detonating an explosive would blow your cover immediately, and so you’d have to pull c

Better Call Saul Reviews: “Slip” (season 3, episode 8)

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Better Call Saul skipped a week to avoid airing a new episode on Memorial Day. That’s something we all feel here and now, but it won’t matter for those who are binging the show on Netflix or DVD in the future. And…you know what? I think I’m glad we had a silent week between episodes. I think that extra, empty space actually helped. I think it made a few things matter a bit more than they would have otherwise. Or, at least, it helped to make it feel as though they were landing at different times. That empty space, I’m sure, was unintentional. It certainly wasn’t part of the pitch sessions, it wasn’t in mind when the scripts were being written, and it was of no concern to the editors working day and night to package up the footage. But it worked. It was a bit of accidental, passive worldbuilding. An intermission during which we didn’t see the characters, but they kept moving. It’s reflected in a few of the stories, I feel. Howard, unseen, has been meeting with c