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Showing posts from December, 2019

Journey Through the Past: The 2010s

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Eight years ago, friend of the website Dave invited me to name my favorite thing from each year of the 1990s. I did that and it was fun! With the 2010s coming to an end in a matter of days, I thought it might be just as fun to look back on some of the few things from the past 10 years that did not make me weep for the future of humanity. No real rules aside from the fact that I’m picking only one piece of entertainment for each year of the decade. My selections are below, and I’d be genuinely curious to hear about some of your favorites in the comments. (Oh, and I guess rule #2 is that you should check out Dave’s selections as well .) Eventually I’ll do the 2000s and the 1980s, but, honestly, you know me. Don’t hold your breath. 2010 – Submarine I’ve wanted to do a Fiction Into Film on this one for ages, and I’m sure I’ll get around to it at some point. Suffice it to say a poorly written novel that worked so hard (and so tediously) to be off-putting became, just a

My 10 best games of my 2019

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Well, that was a year. Unlike 2017 and 2018 – two other years we can all agree were largely piles of massive shit, culturally speaking – 2019 didn’t really impress me with its games. It wasn’t a bad year, but it did feel like an uninspired one, and so my top 10 includes quite a few games that were good without ever being exciting. As usual, I didn’t play everything, but I got around to almost every release I actually had interest in. The only thing I wanted to try but didn’t have time for was Control . Otherwise, well…here we are. As with last year, I’ll be breaking a few 2018 releases I didn’t previously get to play into a smaller list of standouts this year. Easy. Less easy is the fact that release dates are getting hazier and hazier. For a while I figured I’d just go with the initial date of release, but that didn’t feel right. A game could be released in early access one year and properly the next. It could be released one year for one system but get a wide

Failure is now an option

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There’s no reason to dance around it: The Xmas Bash is cancelled this year. I’m sorry. That’s something else I don’t want to dance around; I am very sorry. If you’re still reading, we can dance a little now. I live in a state of being constantly overwhelmed. Those of you who know me in real life — and probably at least a few of you who only know me from my various creative endeavors — will already know that I do that to myself. Certainly many things happen unexpectedly, but I keep myself in a state of extreme busyness at almost all times. I sign up for things I probably won’t have time for, and then I force myself to make time for them. I feel one project winding down — and the relief that comes with that — but immediately launch into something else. I’m rarely working on only one thing. That’s a coping mechanism, I’ve learned; the more I overwhelm myself, the less attention I can spare for what’s happening around me. That was very helpful in my childhood, and I nev