Fight, Megaman! (Mega Man 2, 1989)
Let’s talk about a masterpiece. Mega Man 2 is, simply, a game that cannot possibly be spoken of too highly. It’s one of the most important games of the NES era, and one of the absolute best games overall. It’s not perfect — whatever unhelpful definition of “perfect” we decide to endorse today — but it does much of what it sets out to do perfectly. It’s a finely honed, impressive, addictive, tight, magical experiment that pays dividends far beyond what anybody — gamers, critics, the developers themselves — ever imagined. That’s certainly great. What makes it even better, though, is how little Mega Man 2 actually had to do differently from its predecessor. Almost everything here was already present in Mega Man . All Mega Man 2 had to do to become one of the best-regarded games of all time was tighten the bolts. It singlehandedly demonstrates the importance of polish. In fact, Mega Man 2 feels a bit like a rewrite. Forgive me for going all literary on you, but tha...